

Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power. Adjusted the command card order of paying resources Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria Damage upgraded increases damage by 25 instead of 35 Range upgrade increases range by 25 instead of 30 Increased cooldown of Ice Shell from 20s to 25s Level 3 heals 150 to hero, 60 to allies in larger radius Level 2 heals 90 to hero, 40 to allies in smaller radius Trolls start on 67 HP/s and upgrade to 100 HP/s. This affects all buildings within the sector. Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s.įor Capitals, the steps are 50HP/s per upgrade and 50HP/s base. Added a 3 second cooldown to all "Orb" items Reduced research time from T1 to T2 by 1/3 for all factions Increased the iron mining speed by 10% across all factions Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds. All elite golems now deal 250-260 base damage Reduced duration of Zazka: Worm Away from 15s to 12s


